- 03:19:27.78803:19:27.792Vertex ShaderCompilation successful03:19:27.793Fragment ShaderCompilation successful03:19:27.794Model/baseLinking successful03:19:27.80203:19:27.803Vertex ShaderCompilation successful03:19:27.804Fragment ShaderCompilation successful03:19:27.805Quad/R2TLinking successful
- Position:Target:Near Clipping Plane:Far Clipping Plane:Projection:Perspective FOV:
Mesh Vertices: 18960
Attributes:- vec3 vertexPosition
- vec3 vertexNormal
- vec3 vertexTextureCoordinates
Position & Transform The Model Matrix is calculated as: Model Matrix = Position * Rotation * Scale.
Position:Rotation Axis:Rotation Angle:Scale:Render Options Depth Test:Front Face:Face Culling:Blend Enabled:Blend Operation:Src Color Blend Factor:Dst Color Blend Factor:Src Alpha Blend Factor:Dst Alpha Blend Factor:Texture Filtering:Max. Anisotropy:Show Wireframe:Show World Coordinates:- attach to:attach to:attach to:attach to:attach to:
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