- 09:10:44.99909:10:45.006Vertex ShaderCompilation successful09:10:45.007Fragment ShaderCompilation successful09:10:45.008Model/baseLinking successful09:10:45.01809:10:45.025Vertex ShaderCompilation successful09:10:45.026Fragment ShaderCompilation successful09:10:45.027Quad/R2TLinking successful
- Position:Target:Near Clipping Plane:Far Clipping Plane:Projection:Perspective FOV:
Mesh Vertices: 18960
Attributes:- vec3 vertexPosition
- vec3 vertexNormal
- vec3 vertexTextureCoordinates
Position & Transform The Model Matrix is calculated as: Model Matrix = Position * Rotation * Scale.
Position:Rotation Axis:Rotation Angle:Scale:Render Options Depth Test:Front Face:Face Culling:Blend Enabled:Blend Operation:Src Color Blend Factor:Dst Color Blend Factor:Src Alpha Blend Factor:Dst Alpha Blend Factor:Texture Filtering:Max. Anisotropy:Show Wireframe:Show World Coordinates:- attach to:attach to:attach to:attach to:attach to:
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